So I know that CannibalShogun spent about 77 thousand hours on RedLynxTV Episode 3, and it's ready to be consumed by your eyeballs! From fights between Arno and JJ to Origin of Pain to all the insanity in between, it's time for RedLynxTV.
Hello again riders, and welcome to another wild episode of RedLynx TV, featuring more True Fans, contest madness, and all your favorite Trials and tribulations form the fun land of Finland!
Recently, Sydney played host to the Annual EB Games Expo, Australia's only gaming expo and the only event open to the public where gamers come from all over the country to experience the latest games, including many that have not yet been released. Ubisoft Australia were one of the publishers exhibiting a wide variety of games at this expo and contacted me a few months ago to ask if I'd be interesting in assisting with a Trials Evolution Exhibit. As a huge fan of the franchise, I immediately accepted and was super excited to share my passion for this game with my fellow Aussies.
When I arrived on Friday, I was really happy to see the set up. Ubisoft had recruited the fantastic guys from Ultimate Games to arrange the display. The Ubisoft game Rocksmith was played outside on two large screens, and inside the van was 6 screens, all loaded with not only Trials Evolution, but the Origin of Pain DLC, about a day before anyone in the world got access to it. Here is a shot of the exterior of the trailer. It was positioned immediately as you walked in the front gates so ensured that we would have a steady stream of gamers through the doors.
Inside the van, gamers were provided with 6 consoles that were all connected to Xbox Live which allowed them to not only enjoy the single player content, but also the multiplayer aspects of the game. The only challange that faced me on Friday at the start of the weekend was that we needed to unlock 135 medals on some of the consoles to unlock the extreme tracks in case someone wanted to race them.. so my 'work' involved me playing Trials Evolution for a few hours. I have to say I've not had a better day's work in my life!
Ubisoft had provided a number of copies of Trials Evolution to give to people through the weekend so, rather than having competitions that focussed on the best leaderboard positions, we wanted to encourage comeptition between new players. This saw many competitions being held throughout the weekend where totally new players were competing and having a great time doing so. It was really great to see just how quickly new riders started enjoying themselves. As the controls are so simple, it was literally about 30 seconds before people 'got' the game and started competing with their friends.
It was also fun to see new riders think they were great gamers and that this game was too easy. Simple controls do not mean simple gameplay. I actually had a few people, always seemed to be men in their mid 20's, who said that they were experienced gamers and that they wanted to play the 'hardest track'. I provided full warning to these guys, and even offered prizes, but for some reason none of these hardcore, experienced gamers were able to complete Inferno 3. In fact, most quit out at about 300 faults while one guy managed to hit the 500 before giving up. None of them made it past the second checkpoint!
One of the best bits of feedback we received over the weekend was that we kept seeing the same people come back for more. I had a number of examples of people who said that even with all of the big name games on display, this was the only one that they went back and played multiple times. The only people that left the trailer dissapointed were the ones that I told that this game was an Xbox 360 Exclusive (PC next year) and they only had a PS3. I had a number of people seriously discussing getting an Xbox just to play this game.
And it wasn't just Ubisoft who were promoting the game. The Microsoft booth also had a playable version of Trials Evolution set up inside the main event arena so in total there were 7 consoles with Trials running which was pretty close to being the most playable consoles for a single game at the event! Trials got a lot of love that weekend.
I was really pleased by how well the weekend turned out, even if it was some really long days. It was great to share my love of Trials with so many new players and to see the pure enjoyment that they got from this. I wanted to write this to pass it onto the Redlynx development team as I was really amazed by just how much fun people had and how positive the comments were from totally new players. Many of them had never heard about the game before and I know there were a lot of people that went straight home to purchase it.
Big thanks to Ubisoft Australia for arranging this and for inviting me to particiapte (Dream job for a Trials Fan right?) and thanks to UltimateGames for being big supporters of the game and doing a great job hosting the event.
Not sure if you know this, but PAX will be heading to Australia next year, so if anyone wants to do this again.. I'm totally available! :)
Are modern games too easy? Do today's kids have enough challenge in their gaming diets?
That's the question asked by Gamespot Australia's Jess McDonnell, as she chats to various game designers, including Cliff Bleszinski, Team Meat, and RedLynx's very own Jani Karttunen, about the lack of challenge and difficulty across many of today's modern games.
If you enjoyed the video, be sure to leave a comment on the thread there. We would have a commenting system here on our blog, but we didn't think you could handle it, and decided to dumb it down. :)
CannibalShogun walks you through the steps of using the new Origin of Pain Vector Tools. (He also apologizes for his math, but he's better at it than I am) This video is all about Vectors, and how learning to use these new tools can make your creations cleaner, and more efficient.
Like a hybrid car. :D
To use these tools, you'll need to have downloaded the Trials Evolution Origin on Pain DLC from the Xbox Live Marketplace.
This Tuesday, join Frag Dolls as they take on all challengers (or just some) in adrenaline-fueled moto-mayhem in Trials Evolution's Origin of Pain in their October 9th Community Game Night.